FG_keyframe.gif

Character Select Interface

Character Select Interface

Character Select Interface

An assignment for my 'Visual Communications' class. My goal was to design a character selection screen for a fighting game that would be clear and elegant, avoiding common pitfalls such as overcrowding the screen or overcomplicating the player’s experience. In future iterations, I would definitely spend more time playing with different backgrounds or layouts to see if I can add more flavour to my designs.

process.jpg
FG_keyframe.gif