A story driven beat-em-up I made for my 'Intro to Game Dev' class. I wanted to make a stylized game with simple mechanics, based on the 'yandere' archetype that has recently become more well-known. Since my background is mostly in illustration and concept art, 2D animation is something that I have always wanted to further explore.
Move the character with "A" and "D", light attack is "J" and heavy attack is "K". Press "E" to interact with NPCs.