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Pyramidion
![banner2.jpg](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1557811953459-IDFBIJDWYVECU1119EAO/banner2.jpg)
![Pyramidion](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1558500442003-7DLHZTAIF95QEWAB9H1G/AnubisIdleAnim1.gif)
Pyramidion
Pyramidion is a roguelike deckbuilding game that focuses on using time, rather than mana, as its main resource.
I was the sole artist and co-designer of the game, creating all of the art assets, UI elements, animations and all other visual elements. The game design has been a dual effort between my partner and I, with continuous discussion and iteration on a daily basis. Aside from art, I also designed many of the cards, the enemy behaviors, and balanced/tuned the card values and enemy actions.
Latest Release (GitHub)
Website (NYU Game Center)
![](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1558067734360-I8TF7JPPX64A1PSILMU1/image-asset.jpeg)
![MulliganGif2Small.gif](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1558500955678-8OG5QW6Q4KI80S0XQ231/MulliganGif2Small.gif)
![The unique addition of time to the conventional structure of card-oriented combat creates a gameplay experience that is a uniquely complex blend of the improvisational chaos of deckbuilders and the deliberate, chess-like calculation of turn-based st](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1558500658875-P34SUEMVEQOV8D2JPPUY/MedjedIdleAnim1.gif)
The unique addition of time to the conventional structure of card-oriented combat creates a gameplay experience that is a uniquely complex blend of the improvisational chaos of deckbuilders and the deliberate, chess-like calculation of turn-based strategy games.
![Screenshot 2019-05-13 23.19.15.png](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1557812785280-MLE6L984JIX9GFDCF9MZ/Screenshot+2019-05-13+23.19.15.png)
![Over the course of development, we definitely faced a lot of challenges in realizing our initial conception of what Pyramidion would be. Though the digital format offered many advantages, it also put a lot more responsibility on us as designers to](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1558500740897-Q9EC344XIUGD4DBX27B1/PlayerIdleAnim1.gif)
Over the course of development, we definitely faced a lot of challenges in realizing our initial conception of what Pyramidion would be. Though the digital format offered many advantages, it also put a lot more responsibility on us as designers to create a user interface that was easily readable, but also sufficiently conveyed the nuances of the timeline-oriented combat system.
Through countless cycles of play-testing and iteration, we can confidently say we’ve arrived at a point where the UI speaks for itself without need for an overbearing onboarding process, which was one of our greatest design struggles throughout development.
![As designers and players that have been deeply passionate about the elegant yet cerebral systems belying the card game genre, we hope that Pyramidion makes for a distinct entry into the rapidly evolving landscape of the genre.](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1557812779752-NBNGNWCE0MIGWQVO30BO/Screenshot+2019-05-13+23.11.11.png)
As designers and players that have been deeply passionate about the elegant yet cerebral systems belying the card game genre, we hope that Pyramidion makes for a distinct entry into the rapidly evolving landscape of the genre.
![Screenshot 2019-05-13 23.14.06.png](https://images.squarespace-cdn.com/content/v1/58bcc08d6a4963d651c344c2/1557812784818-ZTPTKQXN7OP35XH516NV/Screenshot+2019-05-13+23.14.06.png)